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Download The Art of 3-D Computer Animation and Effects, 3rd Edition

Download The Art of 3-D Computer Animation and Effects, 3rd Edition

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The Art of 3-D Computer Animation and Effects, 3rd Edition

The Art of 3-D Computer Animation and Effects, 3rd Edition


The Art of 3-D Computer Animation and Effects, 3rd Edition


Download The Art of 3-D Computer Animation and Effects, 3rd Edition

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The Art of 3-D Computer Animation and Effects, 3rd Edition

Review

"Oh man, is this book beautiful! (Gamasutra, 4/20/2004) “…an excellent technical reference…” (M2 Best Books, May 2004) "...will take you step-by-step through the process of creating your very own 3D animations, with illustrations from the leading animation houses..." (PC Home, Issue 139, 2003) "...a must-read book if you’re interested in 3D..." (MacFormat, 30 Octobeer 2003) “…truly gorgeous looking…detailed, professional and very, very colourful…” (Digital Creative Arts, November 2003) “…well illustrated…layout is effective…order of topics logical and intuitive…” TechBook Report, November 2003) "…offers step-by-step guidelines to the entire process of creating a fully rendered 3D computer animation or still image." (Digital Arts, October 2007)

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From the Back Cover

The most inspiring, creative, and technical reference for computer animation and visual effects production This new edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines to the entire process of creating a fully rendered 3D computer animation or still image. With up-to-date coverage of the latest computer animation techniques and technology, this versatile guide provides insightful information for creating animations on film and video, computer and platform games, and visual effects for live action–from modeling and rendering to animation and compositing. Designed to work with any computer platform, this Third Edition cuts through technical jargon and presents numerous, easy-to-understand instructive diagrams. Full-color examples are presented–including visual effects and animated feature movies, TV shows, and computer games–by such leading companies as DreamWorks, Electronic Arts, FOX, Midway Games, Pixar Animation Studios, Sony, Square, and many independent artists and studios. This fully revised edition features new material on the latest visual effects techniques, a new interpretation of the traditional twelve principles of animation, multiple production pipelines, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Third Edition has countless expert tips for you on how to improve the artistic and technical level of your 3D computer animation. Non-platform specific Over 500 full-color images The newest computer animation techniques, including 2D/3D integration, non-photorealistic rendering, model rigging, and real-time polygonal models Expanded timeline and production pipelines Practical, step-by-step approach Up-to-date guide to Internet resources

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Product details

Paperback: 464 pages

Publisher: Wiley; 3rd Revised edition (August 12, 2003)

Language: English

ISBN-10: 0471430366

ISBN-13: 978-0471430360

Product Dimensions:

7.6 x 0.8 x 9.2 inches

Shipping Weight: 2 pounds

Average Customer Review:

4.2 out of 5 stars

50 customer reviews

Amazon Best Sellers Rank:

#1,075,424 in Books (See Top 100 in Books)

Clear and detailed. Concepts in the modeling world are often nebulously cataloged at best you are kind of expected to in the know about them from cultural osmossis and even then you may not understand them if they are deeply related to and described via a different field such as mathematics and computer science. This book does a good job collecting them all in a single space and describing what they are in comprehensive ways backed by visuals.

I bought this book for my animation class and I have found it to be very interesting and informative. It is not hard to read for types who may not like reading. It goes from the history of animation and the history of the computer as it relates to computer use in animation and visual effects, to the different methods of animation. It uses references from many films and video games we are all familiar with. A good book for anyone interested in animation or visual effects.

The condition of the book was good without any missing pagesI thought it was funny that it used to be owned by the libruary though xD

Book paired well with the class I was taking, got a lot more outta the class because of the book.

This book is a fantastic resource that gives a person interested in 3D Animation and effects a total overview of the entire process. It gives a great background of the history of computer animation. It even goes as far as to show how the production process is setup for any level of animation production from beginning to end. It takes away the mystery surrounding how to make an animated film. Although it explains the many methods employeed by the industry today, it's not devoted to describing how one set of tools work. This book is a must for anyone contemplating entering into 3D animation and effects on any level--including games. Or just someone curiuose to know how this stuff is done. A good read that will provide a headstart for those seriously interested in this diverst art.

good book of history

A good book but you got to know what you're doing to use it.It's not for the beginner so you know what you doin get it.

I really like this product !!I was totally worth the price.I would definitely recommended to a friend.Buy it with confidence.

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